- Star Wars Rebellion Video Game
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Star Wars Interregnum Alpha 3.321 Jul 27 2018 Full Version 39 comments. The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.92. This download comes with both Interregnum and the Enhanced 4X Mod. Play Star Wars: Rebellion online with Windows browser emulation for free! Star Wars: Rebellion (PC) game rom is loaded with features in our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you! Might contain spoilers from the original Star Wars trilogy. Download STAR WARS Rebellion. Unleash a grand conflict between the Galactic Empire and Rebel Alliance using two to four players. Virus Free Unleash a grand conflict between the Galactic Empire and Rebel Alliance using two to four players.
Rebellion: Save or Conquer the Galaxy
Might contain spoilers from the original Star Wars trilogy. Be warned.
You love Star Wars? You think your leadership skills and stronger than Mon Mothma and that you can rally people behind the Rebel Alliance? Or you think your iron fist is firmer than the Emperor’s and that you can defeat the Rebels? Then jump into the universe of Star Wars: Rebellion. Take control of either side of the Galactic Civil War and either free the galaxy from tyranny or conquer it by quelling this annoying rebellion!
Graphics: 5/10
For the time (1998) and age, the graphics were rather disappointing.
First there is barely any cinematics in the game, except when you win/lose the game, for the introduction, when you use the Death Star and when you capture/destroy the opponent’s base. The game mostly consists of you looking at a map of the galaxy and managing the various planets. The only regular movements you see are the interpreter (C-3P0/the Empire red robot and R2-D2/the small Empire robot) when something worth noticing happens. Actually, C-3P0 mostly moves during his briefing at the start of the game.
While the planets all look different, you don’t see much of them except their “energy” bar – you can only put so many refineries/mines/buildings on a planet unless its supply randomly expands. The drawings of the various things you can build are nice, but once again static. You don’t get to see your planet’s orbital shipyards, mines, troops or individual ships (TIE fighters or lettered fighters) when they are idle. You only see pictures of all of these, just like you were looking at an encyclopedia.
The same thing goes for the characters you control. While you see their faces – and their true faces, like Luke, Leia, Piett and the Emperor – they are still static. The only character that looks different at some point is Luke after he comes backs from Dagobah; he changes from his New Hope to his Return of the Jedi look.
You do see a little variety in those static pictures, though. When there is unrest on a planet for example, you see (and hear) a mob, and whichever character that tries to calm it appears in front of them to report on his progress. Other missions involving other characters/units (you can build Bothan Spies/Protocol Droids to spy on your opponent) involve different pictures. You also get pictures for key moments of the trilogy (Luke going to Dagobah, Luke confronting the Emperor or Vader, Luke discovering his gift, etc.) or would-be moment like Leia confronting the Emperor or Darth Vader. Space fight also see some different pictures: you will see a devastated wasteland when your bombardments hit a target or an exploding ship when the planet’s defenses are strong enough for that. You also see a picture of your fleet coming into combat, retreating or winning/losing (it’s the same for both sides, just with a different music)
Speaking of fights, this is only action you really see in the game. You can either let the computer calculated the odds for you or take complete control of the fight. When that happens the team you control will be the closest to you. You will be able to control the fighter groups (divided in Red, Blue Green and Gold teams) and ships if they can fight (those that just transport troops usually cannot). Note that you can “build” fighter ships on a planet you control as a defense.
The fight will end when either fighter is defeated to retreats. However there will be times (with more advanced ships/when someone’s ships are substantially larger like that Star Destroyer capturing Tantive IV) when escape is impossible as there will be an “interdiction field” – you can’t jump into hyperspace. While that is clearly shown on the screen, the rest of the fighting is rather disappointing. The fighters are ridiculously small and the ships don’t do much. They are nicely illustrated, though…
Music: 10/10
Fortunately, while the game is pretty static, at least the soundtrack rocks.
It’s not an original soundtrack though; it’s a collage or Star Wars music from the original trilogy. Nevertheless, it gives it the perfect Star Wars ambiance. The game starts with the traditional Main Theme, and then you see Vader’s shuttle fly off to the option screen (you can hear the first few measures of The Battle of Endor). While playing, you will hear excerpts of the trilogy’s soundtrack here and there. I just made me love it even more!
There are slight differences between playing the Empire or the Alliance, mostly around combat time. For the Empire, you have a racy Imperial March when combat starts, a joyous version (from the end of the Empire Strikes Back) if you win and a sad one (when Vader dies at the end of Jedi) if you lose/retreat. For the Alliance, the intro theme is the one you hear when the Millennial Falcon tries to escape from the Imperial Fleet in Empire, the victory theme is when Jabba the Hutt’s Sail Barge gets destroyed and the defeat/retreat theme is Yoda’s death.
Sound effects are also very good. Absolutely faithful characters (Darth Vader and the Emperor for the Empire; Luke, Leia, Han Solo and Mon Mothma for the Alliance) to your team all have voices. They will talk to you during their missions (reporting their success/failure), when going on a mission or during some key moments. For example, you will hear Luke talk to Yoda when he goes to Dagobah, when he fights Vader, when he discover his gift, etc. The same thing goes for Leia. The game even uses real dialogues from the game (for Dagobah, Luke’s fight, the Emperor seeing Luke) which gave a nice touch of realism.
Your assistant droids talk and beep too. C-3P0 is as annoying as in the trilogy – fortunately there is a way to shut him up. Besides, after a while you recognize all of R2-D2’s beeps and whistles. There are his standard beeps (fleet coming out of hyperspace, system joining the Alliance/Empire) and there are character-specific beeps. The Empire’s robots function in a similar manner, although I thought the red interpreter sounded less annoying than 3P0.
Finally, in-game sound effects are good too. TIE fighters sound as they should when you build them (and if you zoom-in close enough during fights), Alliance fighters sound all the same but sound good (like the whistling you hear from the fighters attacking the first Death Star) and a ship’s sound depends on its size – the Bulwark Cruiser from the Alliance sounds bigger than the small Corellian Corvettes.
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Addictiveness: 9/10
If you love strategy games, you will love Rebellion. And if you love Star Wars too, you won’t be able to
First, as I said above, you can play as either the Alliance of the Empire. Both come with strengths and weaknesses: the Alliance has weaker ships in the beginning but more popular support – some planets only hold because of martial law, while the Empire has very strong ships but questionable popular support since the explosion of the Death Star. In the end I personally preferred the Alliance because they have more diplomats AND recruiters from the start (the absolutely loyal characters).
Second, you have the choice of three size of the universe. The more planets, the larger both the Inner Core and the Outer Rim and the longer the game. This also plays to the advantage of the Alliance since they have more spots to move their base. But both rivals can profit from them; they can be used for raw resources (one duo mine/refinery = 50 resource points), necessary to build everything you need. Should you plant a resource on an unexplored planet (without any loyalty bar) it will become 100% faithful to you.
Finally, you also have a choice of three difficulty levels. There is a notable difference between them, as your opponent becomes much more aggressive in his actions and attacks as the level increases.
You can also have a shorter game –capture Coruscant/destroy the Rebel Base – or a longer one – capture both the Emperor and Darth Vader or Luke and Mon Mothma. You can also control how fast the time goes. It’s very practical when you don’t want to wait for a mission to end or when you prefer having more time to think things through.
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Oh, there is also a multiplayer option, online or on your local network. I’ve only tried the latter, and it’s much more challenging since you can’t really predict your opponent’s moves.
Story: 9/10
The game starts right after the explosion of the Death Star in Hope.
The Alliance won its first victory against the evil Galactic Empire and a few systems have switched sides from a renewed hope of being free. However their mission is not over as the Emperor and Darth Vader still hold their iron fist over the galaxy. Your mission is to capture them, but also Coruscant, the heart of the Empire and of the former Old Republic and restore justice and liberty. This will not be an easy task as the Core of the galaxy has many hostile elements and the Empire will relentlessly pursue you. You will also need to keep an eye on your base, which may or may not be on Yavin – but Mon Mothma will always be there, and always in the Outer Rim.
The Empire has suffered its first blow against the Rebels. Many systems have betrayed the ordered and peace of the Empire and instead joined the chaos and war of the Rebellion. But it doesn’t matter: You are much stronger than those pesky Rebels thanks to your mighty Star Fleet. With the Dark Side of the Force on your side, you will be able to restore peace and order to the galaxy. Of course, you can use a little diplomacy to convince reasonable systems that you offer the better of two options. But if not, don’t be afraid to show who the boss is and be merciless against those arrogant rebel sympathizers!
Star Wars Rebellion Video Game
Depth: 10/10
Such a high result mainly comes from the faithfulness of the game to the expanded Star Wars universe.
Indeed, your absolutely faithful characters will all be able to recruit new characters (the more leadership, the better the chances) to your team. Many of them will be familiar (Lando Calrissian, Nien Nub (who flew with Calrissian in Jedi) and Ackbar) while others will be familiar to Star Wars geek (Daala, Tarkin’s mistress and keeper of the Maw Installations where the Empire developed its Rebellion-crushing weapons like the Death Star; Bevel Lemelisk, who developed the Death Star; Bin Essada, who appeared in the very first expanded universe book Splinter of the Mind’s Eye; and Garm Bel Iblis, the Corellian who was jealous of Mon Mothma’s leadership but who nevertheless supported the Alliance). This was very-well done.
The faithfulness also shows for the planets. As the universe grows larger, you will be able to see more planets like Kessel, Bespin, Dathomir or even Anoat. I don’t remember them all but the “Encyclopedia Galactica” all describes them and, when appropriate, tell their role in the universe.
The Force is also a concept that has been elaborated well. When recruiting characters, Darth Vader can sense whether they have the force. If they do they automatically become Novice and their statistics increase. At higher levels they can even sense whether an “ally” is in fact a spy.
For the Alliance, Luke can sense the force only when he comes back from Dagobah, where he goes from Trainee to Jedi Student. He can start training anyone once he becomes a Jedi Knight – by completing successful missions of sabotage, abduction or espionage or by escaping from the Emperor or Vader. He can start training Leia once he discovers his gift by successfully confronting AND escaping Vader. She can’t train herself, but her physical strength becomes much better.
In addition, your computer opponent always names his ships according to the character he personifies. The Empire will use names like Razzia, Tyrant and Avenger while the Alliance will use names like Swift, Wind and Freedom. It added to the personality of the game.
Finally, the concept of loyalty (both planetary and human) is also done in a credible manner. When you bombard (accidentally or not) civilian facilities this will cause resentment on the planet. If you bombard to hard the system will revolt and join the enemy. Before you know it the entire sector will defect if you’re too harsh. Likewise, if you successfully create unrest long enough on a planet, this planet will join your cause and others might follow too.
The Empire will have a harder time with loyalty if it uses a Death Star. Despite showing what might happen if you join the wrong team, using it will decrease loyalty everywhere in the universe including Coruscant. On the Alliance side, having the base destroyed will decrease loyalty only in the sector, and moving your base away will slightly decrease loyalty from that planet. But moving it to an unexplored planet will make it 100% faithful.
People you recruit are only as faithful as you are successful. If you’re losing, there will likely be defectors. Fortunately, making them (when possible) admiral, commander or general will make them absolutely faithful and they won’t betray you. In turn, these positions respectively improve the maneuvering of ships, fighters and troops.
Oh, there is also the possibility to do research and development and get better ships (like the Super Star Destroyer or the Mon Calamari Star Cruiser), better fighters (like B-Wings or TIE defenders), better facilities that work twice as fast, better troops with better detection capacities (to catch spies) and better planetary defense – you could potentially destroy an entire ship or completely block bombardments/invasions.
Difficulty: 4/10
The game was surprisingly easy to master and finish.
First, even at the most difficult level your computer opponent usually leaves the planet it just invaded. It’s therefore very easy to come a few days later with your ships and then bombard those troops (load and save in case you do “collateral” damage) so the planet will be yours again. You can also foment unrest, which works well with people with high leadership.
Second, if you choose the right characters for your missions they have very high chances of success (you can load and save to make sure you succeed better and avoid being captured). For example, using Han Solo or Vader to calm down unrest will be easier than using Luke or a bounty hunter because of their high leadership. Likewise, diplomatic missions will be easier with Leia (she starts with 120 points) and Jedi Student Luke (he has 90 points if he wasn’t that high as a Trainee) than Han Solo (10 points) or Bevel Lemelisk (20-30 points). They are far superior to the units you may build for espionage and sabotage, although reconnaissance units are easier to explore the Outer Rim since they cost less than ships.
The real difficulty in this game would be playing against a human opponent. Unlike the computer, your opponent’s moves will be unpredictable. I know my brother was.
In short, you will enjoy this game if you like strategy games and/or Star Wars. Despite simplistic graphs, the music has the perfect Star Wars ambiance and the characters and planets all fit within the universe loved by millions.
So, will you free or conquer the galaxy?
Graphics 5 Sound 10 Addictive 9 Depth 10 Story 9 Difficulty 4
Rebellion: Save or Conquer the Galaxyjanus
Might contain spoilers from the original Star Wars trilogy. Be warned. You love Star Wars? You thin..
Graphics 5 Sound 10 Addictive 9 Story 9 Depth 10 Difficulty 4
Review Rating: 4/5 Submitted: 04-10-15 Review Replies: 2
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